AN ONLINE LEADERBOARD!? Fantastic job on your submission! I really enjoyed playing and was very impressed with the polish of this game.
My only comment is that I would've liked to have a visual indicator for the cooldown of the traps, but I must say that the feeling you get when hacking the axe to the rhythm while perfectly timing the fire trap ... keeping that multiplier sure is satisfying <3
Excellent work!
Pirijuamps
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I've seen other card games submission for this jam, but a deck building game in 48 hours? talk about ambitious! and so well executed too!
I'm a sucker for anything greek mythology related, glad you made such an interest concept with the minotaurs' maze. My only comment is that I felt a little wrong cheesing the first levels by just closing the exit :') I'm sure that with all the AI movement involved, testing and balancing must've been really interesting!
Excellent job on the jam <3 Congrats on your art style too, I really liked it.
Great presentation! The game looks really polished for a 48 hour jam, something to be very proud of!
I agree that maybe the movement and/or sprint of the sheep could've been faster, or maybe it could've have a dash to make the movement from area to area a bit more enjoyable.. though I don't know if a dash would've fit the atmosphere of the game :')
But anyway, congratulations on your submission <3 Excellent job.
On my first 5 seconds I got kicked so hard by a punk that I ended up taking out two others with that same launch, it was really funny :')
Other than that, I felt so proud of my gold medal until I saw the screenshot with the elite medal!!!! Guess I gotta sharpen my skillz.
Excellent job on your submission <3 Really enjoyed playing it.
Its always a joy to be able to play as a dragon, great job on your submission :)
The only thing I could add is I struggled to use the fire effectively, the hero dodged it very easily since it took a while for the fire to come out. I ended up bopping the hero on the head by flying over him over and over. Pretty fun!
Congrats on the game jam <3
Played for a good while and wow you wrote a lot of dialogue! I know it's literally a narrative game but you made an excellent job. It was so funny how at first you got me concerned by grabbing pepper spray and a few runs later I was getting out of gold hahahaha.
Really creative, a complete joy to play. Congratulations on your submission <3
Nice idea, felt really intimidated by the boss room but felt kinda bad when I cheesed it by staying in a corner and catching his bullets without risking anything :')
Really enjoyable! Great job C: regarding what you wrote on the end, I honestly didn't notice that the game was incomplete, it was very nice.
People better start sharing their scores so I can be sure I made a good job! C:<
I had a lot of fun! I tried to beat it as fast as I could, you can tell me if 8 rounds is WR pace! In all seriousness tho, I really liked this submission and your game loop was very solid! I could play this over and over, I guess dodging the spiral objectives is just that addicting :) Great job! <3
Fantastic idea :) really enjoyed the concept of losing abilities along each level in order to beat it.
Also, beautiful art and presentation! how did you manage to add that small animation before pressing the "Run game" button? Really nice touch! tell me your secrets <3
Congrats to your team, nice job!!
Love to see a game thats with a well thought out puzzle to be replayed like this one. Found myself playing for longer than I anticipated!
Im specially impressed by the fact that I'm sure it took you time designing and tuning a solid game loop, and still had time left to make it look so well polished! Excellent job <3.
I'm a sucker for these kind of games since I played a flash game named multitask back in the day. Really enjoyed your take on this mechanic <3
The only thing that affected my playhthrough is that sometimes the typewriter text got messed up whenever I completed tasks while it was getting written.
Other than that, congrats on everything and I specially pat you on the back for implementing voice acting. I liked the vibe it provided, it gives it a lot of charm.
Thank you so much, I didn't write it specifically on the description but I said to myself I specifically wanted to reverse pokemon snap. The fact that you used the same words makes me really happy.
And yeah writing tutorials is hard! I always run into trouble writing more than what people are willing to read :'). Thanks again and glad you enjoyed it.
Please, if any of you are playing on mac do yourself a favor and download the dmg as its stated in the description. It's well worth the extra minute.
My favorite submission so far. Unique mechanic, well designed levels (the last one is a gem, I felt so smart with the ghost placement), and very charming assets.
Congratulations to you all, give my regards to Hank.
Personally I felt like I had to cut so many features from my game due to the time constraint, but you guys absolutely killed it!! Not only is the game loop well defined, you guys included upgrades, a day and night cycle and an encyclopedia of victims!?
Even though at some point I only got about three fishermen at the same time.. I struggled so much with the multitasking! That along with the power ups, you got me hooked. Had a lot of fun.
Congratulations on your game jam entry, you're setting the bar high for quality <3