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I understand the concept but in practice I don't see how those tiles get used. Maybe if we saw which tile the player needed and we had to rush to go get it, as well as the next 2 or 3 tiles, then is more of a race to get the right tiles before time runs out?

The tiles don't get used, they give you a score :) 48 hours was a little short to implement another "side" where you get to use the tetris blocks and there's little to no benefit to writing a tetris bot that uses the extracted blots. I was considering a "bounty" system where you needed to hunt the correct block, it was one of the first concept ideas, but not way to make it challenging enough. Thanks for the valuable feedback though !