This one instantly caught my eye. I love that you pulled in real biology with Mendel genetics ! This is great and would be a really cool idle game, if you'd expand the world a bit... I love it a lot. But now for the game, I feel the style is not always consistent, which is really important in games like this. The concept is great, but it feels like it needs a bit more work to iron it all out. This is completely normal during the scope of a game jam. Other than that, very cosy and casual gameplay. I know for a fact my toddler would love a finished butterfly game like this !
JavaSaurus
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I could be extremely brief here, zip it and ship it ! This felt really completed and polished. Auto battlers are something I really like, I love picking at AI and thinking about how things could work in the back. Very impressive for a short format jam like this. It might need a little bit of balance, I kinda felt overpowered at some points, but within the scope of the jam this is perfectly acceptable ! Well done !
This game is amazing ! Well done. I really love the voice acting, it is so comfy and suiting. Very well made and I think you should be quite proud ! Simple but effective. I can't wait too see more from you. Also, RPG maker? Really? That is so brave ! I can now point at your entry to tell people that the engine doesn't matter one bit, as long as heart is in it. Simply splendid !
I love the artwork and the game feels very fluent, everything makes sense. It looked like a gamified Bob Ross painting. Very nice work ! I had one issue with resolution, but that probably was due to my set up. I can honestly see you finishing this up, adding some content and polish and it'll be an amazing casual game !
Love the game, it's a great concept and matches the theme completely ! I love that you found the time to add some drama to the ending :) I would have expected to gradually grow the snowball with a lerp of the radius (kinda what's been described below). Also, a nice challenge could be to attach the objects you've rolled up tangentially to the sphere :D Katamari Damacy style ! Overall, very nicely done, loved it :)
The colors mean stability ! blue = very stable, red = unstable and yellow = perfect placement :) The colors don't correspond to the center of the previous block, but to the center of the entire pillar you've made :D So yes, they do mean something ^-^ There are no checkpoints :) It would take away the stress of doing better. Thank you for playing ! :D
Oh boy ! A complete oversight on my end. Since I had a couple of hours to spare I tried to update the code so it doesn't blast out your eardrums ! Either way, thank you so much for playing :) My initial idea was to build an actual maze of doors for players to travel through (the maze generation code is actually used for the door-puzzle). This seemed a nice scope-reduction, but I am very glad you've enjoyed it. I think of it as a "fidget toy game" :D
Hey there ! Thanks for playing ^-^ Yeah the theme might be a bit off, at the initial design stage the intention was to really drag the tentacle all the way to the bottom of the ocean, but that didn't work out with the progress I was making. Game jams is all about scope definition and the "vertical slice"... or "least viable product" turned out to be this ! And that's (in my opinion) still relevant to the theme ^-^ Thank you so much !
Guys? I just got word the leaderboard was effectively out, but it should be back now. Sorry for that ! If you have a screenshot of your code I'm more than willing to manually put it in ^-^ Just let me know ! For the people that missed out... I'm adding a screenshot just so you guys get a look at what it SHOULD have looked like (Special thanks to my wonderful kids, FristiBoio and MR.T for this screenshot) ^-^