I love this entry, it shows clearly how much you've both grown as game designers and developers. I mean look at this 3D art, it's simply beautiful. The game is smooth and glitchless, plays like a charm. Had a lot of fun playing this. Well done, thank you for making this !
JavaSaurus
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Love the game, it's a great concept and matches the theme completely ! I love that you found the time to add some drama to the ending :) I would have expected to gradually grow the snowball with a lerp of the radius (kinda what's been described below). Also, a nice challenge could be to attach the objects you've rolled up tangentially to the sphere :D Katamari Damacy style ! Overall, very nicely done, loved it :)
The colors mean stability ! blue = very stable, red = unstable and yellow = perfect placement :) The colors don't correspond to the center of the previous block, but to the center of the entire pillar you've made :D So yes, they do mean something ^-^ There are no checkpoints :) It would take away the stress of doing better. Thank you for playing ! :D
Oh boy ! A complete oversight on my end. Since I had a couple of hours to spare I tried to update the code so it doesn't blast out your eardrums ! Either way, thank you so much for playing :) My initial idea was to build an actual maze of doors for players to travel through (the maze generation code is actually used for the door-puzzle). This seemed a nice scope-reduction, but I am very glad you've enjoyed it. I think of it as a "fidget toy game" :D
Hey there ! Thanks for playing ^-^ Yeah the theme might be a bit off, at the initial design stage the intention was to really drag the tentacle all the way to the bottom of the ocean, but that didn't work out with the progress I was making. Game jams is all about scope definition and the "vertical slice"... or "least viable product" turned out to be this ! And that's (in my opinion) still relevant to the theme ^-^ Thank you so much !
Guys? I just got word the leaderboard was effectively out, but it should be back now. Sorry for that ! If you have a screenshot of your code I'm more than willing to manually put it in ^-^ Just let me know ! For the people that missed out... I'm adding a screenshot just so you guys get a look at what it SHOULD have looked like (Special thanks to my wonderful kids, FristiBoio and MR.T for this screenshot) ^-^
Hey guys,
I'll be doing some streams the coming week ( twitch.tv/javasaurusx , schedule pending ) where I will be reviewing Brackeys Jam entries. Feel free to leave your entry here in comments !
If the list grows too much I'll give priority to people who's rated and more importantly commented on my entry. ( https://itch.io/jam/brackeys-10/rate/2236467 ) . Can't wait to see what you guys came up with !
Cheers and congratulations on your entries!
Interesting game, but it's missing quite a bit of gameplay. I understand that I'm supposed to shoot the fish, but I have no indication if I'm doing anything the way I'm supposed to do it. The fish also don't really seem to do anything except circle me. Maybe any form of UI helping me out with a score or a counter? Other than that, it does feel good and responsive ! Surely needs some tweaks (for example, the quaternion rotation seems a bit wonky when your drone is turning), but nonetheless very nice work for the span of a jam !
I like the pokémon-snap take on the theme! Origal idea, and lovely execution. Was clear from the get go what I needed to do and how the game should be played. On that note... perhaps a button / key to skip the tutorial would be nice, I accidently reloaded and I needed to go through it all again :) Cheers and thank you for making this !
I like the aesthetic of the game. However, I do have some comments ! Firstly, I really appreciate the use of an in-game tutorial, but in this case the mechanics were quite self-explanatory and the intro felt really slow. For example, for me personally it's more important to see where I can get the oxygen from than learning how to dodge left or right. Maybe adding a white outline or some effect to the bubbles can help out... Sidenote, I'm not sure after 3 attempts that I can get to the second bubble, which probably means the difficulty is ramping more than exponentially! BUT I always try to close on a positive note, the game really feels good and has a lot of potential.
Always fancy a good brawler ! Had a lot of fun, the art and audio match up very well and it does give a feeling of "pressure" to survive and press on. One slight comment is that the animations feel a bit floaty. They are very nice, but I'm not sure if I feel they match the type of game, I had expected them to be snappy. In any case, this is a very solid entry, especially if it's your first jam ! Thank you for making this !