I really like this concept. Having to beat the level a different way each time while keeping your future runs in mind is really cool. I also love the art, it looks awesome (especially with the parallax effect). The gameplay itself is really good when you're running, but trying to place traps while the camera is moving can be very frustrating. I think it might be better if you could zoom out, freeze time and maybe even see the player's future path. That way it would be a bit more focused on strategy. But I understand it's hard to implement all that in only 48 hours. Overall, good job!