Thanks!
- We were actually considering if we should remove the movement cooldown while playtesting, but we sticked to how aliens would move in the original Space Invaders (i.e. the less aliens there are, the less cooldown they move). Maybe we should've have more people playtesting with seperate movement versions to see the feedback?
- Do you mean allowing aliens to have separate shooting timers instead of 1 global timer? Or selecting multiple aliens to shoot at the same time using the global timer?
I think we were a bit messy during the last few hours of the jam so we didn't think of gameplay that would compliment the goal of the game (overwhelming earth). Next year we'll try to compliment the intended "feeling" of the game more! Thanks for all the suggestions.