heyy thanks a lot for the detailed analysis! we're glad you caught a bunch of the fine-grained design decisions (like the venting stuff, and the one-per room rule) - it's nice when those things don't go unnoticed in these sorts of events
we did have a bunch of things that we wish we could've improved/done differently along the way, but our main problem was a lack of playtesting, so if you managed to get a decent experience with what we delivered then that's sweet!
thanks for playing!
edit: btw, one of our teammates tried and rated your game and told us it was fantastic - we're all locked in to give it a shot soon, so stay tuned for some more ratings!