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(+1)

Yeah it's something about the resolution that I have to figure out. What I am using doesn't scale well into full screen clearly so a couple assets will have to be changed up to get a size that can scale properly. Wasn't going to stress about it as I am happy to at least have made something you get me? Am looking into sorting it and other things during this week. : ) Thanks for playing.

(+1)

Normally if there's a texture filter option, if you want to keep the pixel look without it getting blurry, you need to set the filter to "Nearest." Hope that helps :)