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(+1)

This is a very interesting game where you have to carefully calculate the time penalty when switching weapons or positions.

It can be challenging to hit targets with arrows that are too far away. When playing the game, I tend to choose cannons with splash damage. It might be worth considering some balance adjustments, like increasing the arrow's attack power or adding stronger knockback.

I especially love the idea of crystal charging, as it reminds me of my crank-powered flashlight.

Is there any plan for multiplayer mode, where multiple players can traverse the battlefield, enter turrets, and select weapons to attack enemies? It would definitely be a lot of fun!

Well done!!! keep it up!!!!