I fixed it! finally!
翼比天高
Creator of
Recent community posts
Thank you, and you just helped boost my confidence. Looking back at the start of the jam, it felt like I was in hell. I had to work the whole weekend, with only evenings available for game development, and I couldn't stay up too late. I'm really happy that I managed to finish it before going to sleep on Sunday night. It has been a truly wonderful experience. Thank you for playing!!
Thank you! The idea of shaking elements came to me during testing when I felt that just starting to move when pressing a button was boring. I wanted to create a game that looked like a platform jump game but with unexpected reactions when pressing the buttons. That's when I thought of adding shaking elements, and it turned out like this!
I put a lot of effort into level design, but due to the imperfect game mechanics and the time limit, I could only create 10 levels.
I can definitely relate to the difference in puzzle design in puzzle games due to their unique mechanics. Creating a game is like solving a puzzle itself, and I really enjoy it. Thank you for playing!
I love it so much! The waiting Sisyphus push for the boulder to reach the top is hilarious, as if saying, "Phew, I'm awesome!" Even funnier is pressing X to make the boulder roll again, and Sisyphus initially maintains the previous action, then runs down in panic while raising his hands! Hahaha!
Also, the score and difficulty are directly proportional. The boulder is easy to roll down at the bottom, but at the top, you need to hit the keyboard vigorously, and the score is higher as well! I really love this game!