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(+1)

I liked the gameplay, it’s new and fits the theme really well! The UI felt a bit clunky - many times I was just unable to click on a waypoint for no apparent reason, and at the start I didn’t understand what I’m even supposed to do. Maybe, when the player have selected a car, you could highlight the possible road nodes that can be clicked? It would also be cool if you could skip clicking through all the intersections along a straight road and let the game figure out how to place a straight path. Lat thing about UI: when another car is moving close to an intersection you want to click, it’s basically impossible to do since the game selects this car instead, so you have to painfully wait until it moves away, which is bad for a timer-based game :)

(1 edit) (+1)

Thanks for feedback! We knew there were problems with the controls (including straight path routing), but we didn’t have time to fix them :(