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Very neat! I love the artstyle and story concept. Having it be turned based was a really cool idea. I would have liked a bit less handholdy interaction descriptions, as I think it would be a bit more fun to figure things out on your own rather than tell you what object causes which person to get suspicious. The detectives already say who they are suspicious of when they examine an object, so it would be a cool sense of discover to hear them say it rather than tell you upfront. The ending is a bit abrupt and after playing twice im still not sure what triggers it, probably just a certain number of turns but theres no feedback for it. I still enjoyed the game though, it was neat. Good job!

Thanks so much for playing!! And yeah, we had a bit of struggle trying to strike a good balance of difficulty in terms of player deduction vs the game giving hints - we decided on this level of difficulty based on very minimal playtesting, so this is totally something we could improve! Also, the endings are determined by the amount of different types of evidence found by the detectives - this is kept track of in the case file (accessed on the left side of the screen) - we could definetly do a good job of being clearer with the case file (both how to access it and how to read it properly). There is also an ending that triggers if you surpass a certian amount of turns - which is probably the one you triggered. A visible turn counter was next up on our list, but unfortunatley we ran out of time - this would definelty help with the confusion though. Thanks so much for all the feedback!! :))