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I considered using the “bounce” property for some of the physics, but rejected it because, if I understand correctly, a bouncy object means the ball would bounce back harder the harder it hits, whereas pinball bumpers have their own power source, so they should really push the ball away with equal force no matter how fast or slowly it’s going when it arrives. Hence the idea of using impulse instead.

Yes I can clearly see what you're saying and from the gameplay of your game I can also see that it was the right call.