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Kikocal

26
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6
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A member registered May 18, 2022 · View creator page →

Creator of

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Brutal, mis dieses

Yes I can clearly see what you're saying and from the gameplay of your game I can also see that it was the right call.

Yeah, we also used a RigidBody2D for the ball and StaticBody2D for the bumpers. But the bounce effect was done in our case by changing a "bounce" value in the graphical interface on the bumpers objects.

The way you coded an impulse whose direction depends on the angle of the ball creates a much better effect!

Thanks! The code is very helpful. For us it was our very first game, so it's very useful to see how other people do things.

Looking at yours, I can see that the real magic that we didn't get is actually in line 9, where I guess you create a vector with a direction that depends on the angle the ball hits the bumper. Good work there.

Here's ours, in case you are curious: https://github.com/juanfrcaliz/super_reversed_pinball

That's definitely a feature that we wanted to include but didn't have time to develop. Thanks for playing and for your feedback :D

Very original idea. I can see how it could develop into a cool action/puzzle game.

Cool concept, would love to see a more polished version.

Very similar concept to our game! But you definitely created the pinball feeling we were looking for.
May I ask how did you code the movements? Did you use the predefined physics object of Godot or did you code yourselves the behavior of the ball? We didn't quite get to create this quick bounces when the ball hits the bumpers.

Anyway, cool game, congrats to the team :D

Hey fellow pinball maker!

Same concept as our game, it was very fun to play :D
I loved how you just lose control of the ball, feels like a real pinball game.

Definitely created some nostalgia for the Windows Pinball game!
Congrats on your first game. If you are open to some feedback, I think it would improve by having the camera zoom out a little and also by having less control over the ball... pinballs are meant to be chaos, so once you go over a bumper the ball should go flying into other elements and make you lose control for a few seconds.

Thanks for your feedback!

I get what you mean about the hands being confusing. The idea is that you hit the machine from the right, so the machine moves to the left and the ball stays in place (so it appears to move to the right).
And for the difficulty, we went un and down with the amount of points that are lost per impact, but in the end didn't have a lot of spare time to fine tune it, so that's how it stayed 😂

I tried to play but the game doesn't seem to be working :(

I agree with the other comment. Very cool idea, but a tutorial would make the playthrough much more fun.

Great concept, although it was a bit too hard at some point.

Didn't know what was happening at my first play, but then I figured it out. Cool game!

Loved the graphical style! However I didn't find out how to prevent the character from falling into the pits :(

I saw other games exploiting this same concept, but this is the best of them so far. Congrats!

It made me play for a good while! I see potential there making the player look for tiny details to find the most obscure ways of dying :D

The graphical aspect of the game is very beautiful, also background sound. The playability however is very low, there is no challenge at all to complete all the levels.

But I feel it could improve a lot with a little mor time and effort, maybe getting closer to a Lemmings game :)

Very simple, but for some reason made me laugh. I love the animation of the murderer.

I tried to play, but received an error about UnitiPlayer.dll not found :(

Hey, so we had the same idea, but slightly different execution!

Congrats on the visual stile, I love it!
I tried to play it on my own, but it was very hard to coordinate both the character and the chest at the same time.

Cool idea! Snake's AI got a little messy a couple of times, but it's fun to play :)

Another pinball game! Glad to see we're not the only ones to use that genre :D

It seemed the way to go, since using the flippers wouldn't make much sense haha.