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(+1)

Really nice idea, I like the direction you took the jam!! After a while, playing the game kind of felt like it was just backtracking through different menus to satisfy the requirements of each level. A level editor idea is really cool though, and I think having some sort of an end goal the player needs to think for could have brought this to the next level. Something like a protagonist having pre-set inputs that the player has to design a level around could have created a puzzle element, for example. It can be really hard to make a game not feel like a set of boxes to check off, especially with the short time in a jam, so don't be too hard on yourself. Can't wait to see you work on your ideas further!