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Echo

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2
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A member registered Mar 11, 2022 · View creator page →

Creator of

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I enjoyed the game, all the assets are well-made and it was charming! 

I think either giving the player a way to see a list of what room requirements they missed last time, or describing the room requirements in the game's description would help, since they go by onscreen a bit too fast for me to read and fully process what it entails.

This game was a fun idle game! It was funny to get the game to lose frames when you create too many "organisms". I wonder if creating some sort of cap on the number of allowed "organisms" on the screen at a time would prevent the screen from getting too crowded.

Good execution on a theme-fitting idea overall! Love the art as well.

Love this game's concept and execution, really nice work!!! Made me laugh aloud and share it with a few friends when I first came across it!

Really nice game! I think this is a good lesson on "Perspective is everything in games." Lighting, for example, can make a dark area in an RPG go from tense and horror-inducing to contemplative and intimate.

In terms of this game, I'm assuming the maze is what moves based on the player's input, but the camera makes it seem like you're still moving the player. Maybe zoom out the camera a little bit to get the effect you're wanting! Also, as far as level design: because we can move the maze around, maybe being able to rotate it would create some nice ideas for new levels. When rotating it, maybe there are some blocks that are stuck on sliders that the player has to think of how to get them out of the way. If you keep working on this idea, best of luck! Really liked your idea!!

Really nice idea, I like the direction you took the jam!! After a while, playing the game kind of felt like it was just backtracking through different menus to satisfy the requirements of each level. A level editor idea is really cool though, and I think having some sort of an end goal the player needs to think for could have brought this to the next level. Something like a protagonist having pre-set inputs that the player has to design a level around could have created a puzzle element, for example. It can be really hard to make a game not feel like a set of boxes to check off, especially with the short time in a jam, so don't be too hard on yourself. Can't wait to see you work on your ideas further!

I really like the idea! The sound of the background music compared to the axe was a bit jarring, and the window being small was unfortunate. For a 48-hour jam though this was really nice, and if you keep working on this I'm excited to see more level design!