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I thought it was really cool that this was just an html file, and I admittedly thought that it was going to be a broken submission when I first downloaded it lol
As others have mentioned, I don't really feel like there was enough here to give much feedback on, and the core concept felt like it didn't really get utilized. If you end up expanding it, I would suggest avoiding the 1-gap-wide paths, the are a bit too finicky to get through in my opinion, and instead explore the idea of overall more interesting / complex mazes themselves.

Ngl the only way I saw to do this was through an HTLM file, so didn't know there could have been complications, but glad it worked out. Have to say, totally agree with the underlying theme being underdeveloped, but I only had one of the days to work on this so I really just tried to get it out, thank you for the feedback!

Also, it was never fully taught, but since you drag the player from the head, when going through 1-gap-wide path, you have to hold the cursor kind of high up, it was very finicky though