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Changing Perspective's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #5284 | 2.167 | 2.889 |
Enjoyment | #5322 | 1.833 | 2.444 |
Overall | #5494 | 1.944 | 2.593 |
Presentation | #5662 | 1.833 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of traditionally playing the game as the player, you have to drag the player through various courses as a narrator, or a higher power.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I thought it was really cool that this was just an html file, and I admittedly thought that it was going to be a broken submission when I first downloaded it lol
As others have mentioned, I don't really feel like there was enough here to give much feedback on, and the core concept felt like it didn't really get utilized. If you end up expanding it, I would suggest avoiding the 1-gap-wide paths, the are a bit too finicky to get through in my opinion, and instead explore the idea of overall more interesting / complex mazes themselves.
Ngl the only way I saw to do this was through an HTLM file, so didn't know there could have been complications, but glad it worked out. Have to say, totally agree with the underlying theme being underdeveloped, but I only had one of the days to work on this so I really just tried to get it out, thank you for the feedback!
Also, it was never fully taught, but since you drag the player from the head, when going through 1-gap-wide path, you have to hold the cursor kind of high up, it was very finicky though
I agree with paperarrow, I do think there's more to be added and in its current state is not much. It did remind of me of scary maze from years back, but I do wish the higher power was explored more, because this feels like a standard maze game.
Cute short game! I really wish the concept of being a higher power is explored more since, I mean, if the higher power can only control the player then it is no different from being the player. Maybe moving the enemies or changing the level could be a good idea? (btw I found out pressing spacebar creates tiles and I thought that was the mechanic oops!)
Good job on creating a prototype!
Thank you! This was my first game jam and completely forgot to take away the dev tools lol. There were a lot of ideas I wanted to explore but ultimatly I wanted to make sure I had a finished project so I had to cut it short.