I felt like this idea sounds very interesting, but this execution of it felt off. I already don't generally feel the need to stop moving in a combat-oriented game, so I didn't even realize at first that there was a penalty for stopping.
I feel like this game should really have either given a reason to stop moving (maybe stamina, or a positive buff to stopping?), *or* it should have just leaned hard into being a joke/spoof of Super Hot, and had more sillyness going on.