I felt like this idea sounds very interesting, but this execution of it felt off. I already don't generally feel the need to stop moving in a combat-oriented game, so I didn't even realize at first that there was a penalty for stopping.
I feel like this game should really have either given a reason to stop moving (maybe stamina, or a positive buff to stopping?), *or* it should have just leaned hard into being a joke/spoof of Super Hot, and had more sillyness going on.
Play Super Cold
Super Cold's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3280 | 2.598 | 3.000 |
Creativity | #3695 | 2.815 | 3.250 |
Overall | #3724 | 2.646 | 3.056 |
Presentation | #4013 | 2.526 | 2.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We made a reversed version of SUPER HOT
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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