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Curious as to what's the upper limit of unique object id's?  As more mods from more people are added can the id sequence be skipped without an issue? e.g. if next I added some demon with "id: 666" skipping 588-665 would it cause a problem? Just thinking ahead (perhaps needlessly) for compatibility if other people join in.

(+1)

Skipping is not an issue and limit probably around 2,147,483,647 so it should suffice, we will hit another problem of file being too big to edit sooner. In v0.4 there will have to be some kind of system that will allow loading mods from different files and dynamic identifiers applied on top of the main data files.