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Wow, many thanks for this massive feedback. It is very constructive and we appreciate it a lot! :)

First of all, we are happy to hear that you like the artstyle of our game. :)

Regarding the controls we agree, that they aren't really intuitive currently and we even plan to release an update with a lot of bugfixes and better controls as soon as it is possible according to the rules of the game jam. :)

Regarding the personality-traits we also agree that the game in it's current state does make a very bad job on explaining why a certain trait works out in a certain way. It feels very random currently. The main reason for this is that we only had something like 2 hours to make up some kind of story and it didn't work out very well :)
But you are right, we also should consider to change the traits to something else like specializations or classes, because the game would benefit a lot from having logical outcomes. :)

At least the game should  explain what exactly happens and why a trait does what it does and a tutorial might help here a lot :)
So we also agree on your next point about the tutorial :) We also will think about how to pace the game a little bit better in the beginning.

The point about the progression system is also very interesting. We are currently thinking about how to implement it, so maybe we will implement it later on, but we can't promise anything at this point in time :)

And thank you very much for appreciating what we achieved in 2 days :)
We would really love if you'd try the game again after some updates. Your feedback is very helpful. So many thanks for taking your time! <3