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Fun game and take! The character is a little slow though, so it was very difficult, I certainly couldn't win.

Thank you for your feedback. I didn't notice this bug when I uploaded this version because it worked fine on my device. But thanks to your comments, I realised that I forgot to use the FixedUpdate method to process physics simulations, which caused the difference in speed on different devices. I have fixed it and also gained some knowledge about Unity. Thank you for pointing out this issue! :)