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I'm not sure if I really like switching roles. It implies that you have to plan from the beginning of the level, and basically figure out the solution to the puzzle. I'm more of someone who solves puzzle levels by playing and trying them out. So I would have preferred it if changing roles didn't reset the level. On the other hand, then it doesn't make sense to switch characters anymore. Maybe set the roles for each character without being able to switch roles? Anyways, i think the puzzle design is very clever, and the mechanics offer very unique possibilities. Good job!

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This is something that I definitely thought of a lot. I like having the player choose the roles and have to decide which one they need and what combination before the level, but it does absolutely make it hard to choose what you want before a level. (And makes you do one of my least favorite puzzle mechanics of playing the whole level out in your head.)