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[Day 10] Prideful Aesthetics

Today I will be adding some sound effects into the game as well as some cool aesthetic-looking things.

Embrace the Crowd Mixer

I implemented a sound mixer into the game. This way, players can change the volume of the background music, crowd, and other sound effects.

Sound effects that were added include the ball hit off the bat and the scoring sound for successfully hitting a home run. I separated the crowd effects from the sound effects because as a sports game player (video games and real life), I feel that some players would value hearing only the sound effects over the crowd effects.

I'm not sure whether to allow the player to change the volume during the game or to restrict this setting to the title screen. In general, I am not sure whether I would want to allow the player to pause the game overall. This is something I will have to deliberate over the next few days. 

Admire The Prideful Trail

Players can now track the ball's flight more easily thanks to its rainbow trail. This is in honor of the game's theme, "Pride!" The rainbow trail only appears when Guzman hits the ball. In addition, I added a distance tracker to put a number on the distance of the batted ball. Let's hope you hit 500ft homers!


Demo

The demo for this prototype is linked here.

Controls:

  • Mouse/Space (hold and release): Swing
  • Mouse: Select

Next

I still need to add outfield field features! I may not have time to add more functionality in the game as I previously hoped for, so I may instead focus on quality control and bug-squashing to close out the game jam.