I love the idea of randomizing the keys, although it will be very hard with the wall of spikes killing me instantly trying to figure out the controls. I feel showing the player as the UI on which keys are randomize will be ideal. I feel like this sort of game is like a survival/thriller sort of game where you have to run away from this wall of spikes and go through obstacles, I think generally concept is very good but game design can be worked on and improved. being a 2D platformer and having to jump across while HAVING my controls randomized, makes this game I feel personally difficult to play in a way with constantly dying, having to respawn again, I think demotivates me to play in a way. I like how the art looks but I feel music for the game and sfx will improve the game a lot. I think the game needs more polishing as well, as I was able to stand up while crouching through the tunnel. I also like the animation of the MC character.
Overall, cool concept and nice idea of reversing the control and randomizing it. Balancing the game and find a middle ground of making the game easily playable will be difficult but hope to see further updates on the game!
btw 59 seconds before submissions reminds me of my college assignments ahaha
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Thank you for your detailed feedback, we truly appreciate it. We understand your concerns about the difficulty level and the randomized controls. Balancing the gameplay to make it more enjoyable and finding a middle ground is indeed a challenge haha. We'll consider your suggestions, such as showing the keys on the UI and improving the game's design, music, sound effects, and overall polish. Thanks for playing!