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(+1)

Very nice concept, perfect for the jam theme! I join the comment below about it not being clear when you heal and when you take damage. It feels like the outcome is more dependent on randomness rather than the player's skill. At the same time, I enjoyed the game! I think there is room for further concept development here, good luck!

(+1)

Thanks for the feedback, happy you liked it .

It was combination between randomness and reversed things like the thing that heal you damage and vice versa, and more time you spend in the game, traps that hurts you keep appearing more and more.