Very nice concept, perfect for the jam theme! I join the comment below about it not being clear when you heal and when you take damage. It feels like the outcome is more dependent on randomness rather than the player's skill. At the same time, I enjoyed the game! I think there is room for further concept development here, good luck!
Play game
Die To Win's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4006 | 2.333 | 3.111 |
Overall | #4666 | 2.278 | 3.037 |
Presentation | #4682 | 2.250 | 3.000 |
Creativity | #5106 | 2.250 | 3.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
in basic games you win when you avoid the traps and you lose when you hit them, but in this game its reversed, you win when you take damage
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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