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(+1)

To anyone that gave up early on:
One of the earliest levels somewhat introduces an "idea" that is pretty obscure, and not easy to notice depending on what actions you take and observe. But while I was playing, my friend happened to notice what I was missing, and then the rest of the game felt perfect!

That one level aside, this game was really fun, and I'm glad that I was encouraged to get past the level, and that my friend noticed what I was overlooking. The art, concept, and general execution of this game is great! I really enjoyed how controlling everyone worked, and how the player is encouraged to look for ways to introduce asymmetrical movement to overcome challenges. I think that the "problem level" highlights why adding some kind of "skip level" option to Game Jam entries is so important imo, as *ideally* you would find these issues in Play Testing, but rarely is that going to be an option when you have only 2 days to make a game from nothing and release it.

Anyway-- I loved this game, and I hope that I get to see a post-jam update, because I would definitely love to play more of the game! Goodluck in the jam!