best bus game, everyone go play bus.
Play bus
People IS Bus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #126 | 4.298 | 4.298 |
Overall | #166 | 4.131 | 4.131 |
Enjoyment | #301 | 3.893 | 3.893 |
Presentation | #393 | 4.202 | 4.202 |
Ranked from 84 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
people IS bus
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Haha loved the way those tiny people picked up and threw the bus. Cute style. Enjoyable!
The humor in this game really went a long way, unfortunately soured for me just a bit by how difficult it was to make the guys do what I need them to do (ie stacking).
If this was Ludum Dare, I'd absolutely give 5/5 in the humor category; I don't think any other game I played this jam was this funny.
I loved the humorous vibe accompanied by the simple art style and the slightly unsettling music. The puzzles were really creative and they got me thinking for a while. Had a blast playing this one. Amazing work!
I love how silly this game is, It feels really fun thematically! Some of the puzzles are quite tricky but I feel this fits the theme quite well! The intro cutscene is beautiful and this game makes me want to be a legless bus!
A beautiful masterpiece like this belongs in a museum!
This is so good. I love the art, the music , it all comes together very nice. Slap on more levels and it's finished in my eyes :) There seem to be some collider bugs and it's probably more intuitive that the bus is not auto-picked up, I yeeted it a couple of times, but all in all, I really loved playing this !!! This needs to be in @MarkBrown's video compilation for sure ;) It's BUSSING !
To anyone that gave up early on:
One of the earliest levels somewhat introduces an "idea" that is pretty obscure, and not easy to notice depending on what actions you take and observe. But while I was playing, my friend happened to notice what I was missing, and then the rest of the game felt perfect!
That one level aside, this game was really fun, and I'm glad that I was encouraged to get past the level, and that my friend noticed what I was overlooking. The art, concept, and general execution of this game is great! I really enjoyed how controlling everyone worked, and how the player is encouraged to look for ways to introduce asymmetrical movement to overcome challenges. I think that the "problem level" highlights why adding some kind of "skip level" option to Game Jam entries is so important imo, as *ideally* you would find these issues in Play Testing, but rarely is that going to be an option when you have only 2 days to make a game from nothing and release it.
Anyway-- I loved this game, and I hope that I get to see a post-jam update, because I would definitely love to play more of the game! Goodluck in the jam!
This game is truly amazing. It is pretty polished and finished imo, congrats!
Amazing art style, intro was great, puzzles were well thought out, overall great experience!
Chat - "bus is cute :D" "good humor"
Really charming game and I loved the whole theme implementation, really clever. The humour with the in-game commentary was also a great touch!
I LOVE it! Clever puzzles, sweet presentation (special mention for the banger intro), fits the theme. It has some Human: Fall Flat vibes, I'm diggin' it :D Controls are a bit janky sometimes, but eh it is part of the charm! (and god, what a genius title)
Good job!
The opening bit is amazing and the idea fit the theme in an unexpected way ! Elso the music is a banger. Did it become really hard really fast or am i a total noob ?
Really silly premise, loved the opening cutscene lol. Unfortunately I didn't really enjoy the actual puzzle gameplay; the movement was kinda tricky and I never knew if the way I completed the level was the intended solution or not. It could be just because I'm bad at the game though, and I still loved the art and overall vibes :)
he levels ended up being a lot more difficult than intended. some of them have extra parts that distract players from the actual solution (especially level 4) and many of levels also have wonky unintended solutions. I posted a youtube vid on the itch page that has the intended solutions in the first 2.5 minutes, and all the alternate/wonky solutions in the rest of the vid in case you're interested
I spent most of the jam on that cutscene, so I didnt have a lot of time for the actual game xD
thanks for play and feedback!
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