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Rightclick -> Abilities -> Disable Ability on the right -> click No to unhide a hidden ability. If an ability has a weapon requirement they won't show up in battle unless that weapon is your currently active weapon, secondary weapons don't count until equipped. Mastering an ability defaults to hiding the base version of the ability to avoid clogging up the weapon menu.

The game doesn't stop you from equipping two of the same weapon, but same rules apply, secondary doesn't do anything until swapped. Going to the Progress- >Equip menu in camp lets you decide what your primary and secondary weapons are.

I'll look into the weapon name display and ability dictionary spacing things, see if I can replicate and fix if so!

Ah now see it yes.

But that's were my original problem lies, as mentioned in my previous post the list of my currently learned abilities only hold those 4 I mentioned while I have actually learned the abilities that I mentioned I could see in combat.

So my abilities I learned that fall under Earth, Nether and Aether can't be interacted with in that way as they aren't in that list.

Could download 0.26b but this is  still the case in that version.

Cn you send me a save, or at least some screenshots? I'm not sure if I'm misunderstanding you or what.

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The list of learned abilities that's only showing these 4

Actually my learned abilities as seen in combat (Instant)


Spells


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Ohh okay. That's really helpful, thanks! I'm not sure what's going on at a glance, but I was going to do some more edits to the abilities page for the next major update (letting you sort and display/hide different types) so I should be able to figure it out for the next release. Sorry for the confusion, and thank you for your patience!

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No problem.
Good luck and a nice weekend