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This one needs more ratings, just suffering presumably because of the placeholder/programmer art in the screenshots. The animations in the actual game though are quite good, though obviously un-rendered at this point. The game plays decently, though it's pretty damn hard. But the idea of a roguelike beat-em-up is legit and playing it a few rounds showed me that it could really work. 

This one is under-baked but I think it's got a good recipe. Keep at it!

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Thank you very much for your response.

The art and the animations are as you said, placeholder, since none of us had any real experience in making games, using godot, making art. It was meant more as a proof of an idea, a "demo" rather than a full on game. We plan on continuing development. 

Thanks again!