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(+1)

Out of many "you're the dungeon boss" games, this has some nice and unique ideas! I like how the goal is still for the hero to go on, and the DM needs to self-sabotage (much like in tabletop RPGs).

I think the game could improve by introducing more interactions between the monsters, and maybe forcing the player to interact more with environmental hazards. Maybe a treasure of some kind if you lure the hero to a dangerous path, so we'll need to balance our options.

Overall, really liked it!

(+1)

Thx for your feedback, really appreciated! We will surely introduce A LOT of new cards to play with, and some hazards too! For the treasure chest we have a plan, you will see...thx again!