Fun platformer! I appreciate that the character’s movement is relatively simple because the game gets a ton of mileage out of the special “reversal” mechanic – anything like double jumps or wall-jumping would just distract from the main idea. The result is that the focus stays on the cinnamon roll concept, and the player gets to discover all sorts of fun little interactions – like, for example, how you can get on top of a cinnamon roll by jumping onto its side while also using the rotation of the roll to supplement your movement. In World 2 I really enjoyed how you pushed the idea to its absolute limit – now structures are attached to the cinnamon rolls and the player has control over these massive structures. Honestly having control over the level at such a macro-scale that gave a really fun sense of scope I’ve rarely seen before even in big-budget platformers, so I think you should be proud of that.
The one thing I’d love to see with this concept is to refine the physics just a bit. I feel like it would be a ton of fun if the cinnamon rolls and their attached structures could transfer their movement to the player to “slingshot” them around. In the current version, the player doesn’t really retain momentum at all after their feet leave the cinnamon roll.
Well done!