Thank you for playing! And thank you for the feedback! We did get some feedback about the constant deaths, and we will be looking into implementing checkpoints once the jam is over!
Josiah Soares
Creator of
Recent community posts
Cool game! Switching between the player and zombie is a really cool mechanic and the art is super cool! I just wish that there was more balancing in terms of the zombie. I feel like there should've maybe been zombie powerups to either give them more health, or more speed, which would keep gameplay more exciting as the player, and more fair as the zombie.
Really unique take on being the bullet! A 3D space for this idea fits really well, and the concept of killing aliens by aiming yourself at them is really cool! The mechanic feels really good, but the only thing I would change is the fact the the hitboxes of the stools in the levels is a bit big so I can't shoot myself through them, which would be awesome. Overall, really good game!
Thank you for playing! And thank you for the feedback! We will be implementing a 'Zoom' mechanic which allows players to choose between zoomed in, zoomed out, or normal cameras for gameplay, and are allowed to switch between them whenever they want. We will be releasing this update as soon as the jam is over so please come back then!
Interesting game! I really like how the music affects the feel of the game. The way to beat the puzzle is well done, but some of the UI elements were a little wonky, like the symbols in the basement, as they were to the left of the actual symbols. Really cool, and I'd love to see this developed further!
Really cool game! Very polished for a 48 hour game jam game, and the concept is cool, but I wish there was more of a manager vibe to the game. maybe more things to control, or maybe we had to send the wrong pieces to screw over an AI (The Player) who places them to get more points. The less points the player gets, the more you get. I hope this gets developed further, could be a really cool mobile game!
Cool idea! The music is well made, and the concept is cool, but I feel it's lacking some more mechanics. Maybe there could be powerups that let you boost ahead or freeze the chef, or maybe there could be a way to grab the knife in the air and throw it at the chef to make him slow down. Good concept though, and I'd like to see it developed further. This would be a really addicting mobile game!
Cool idea! I tried playing a bit, and the concept is really cool, but the camera rotation angle made it hard for me to play personally. Maybe if the camera rotated 90 degrees instead of at obtuse angle, I could better judge the movement of my character. Not sure if I did something wrong or not, but solid effort!