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(+1)

A super creative take on the theme and great presentation! I just wish there was a little more clarity but I get that your intention was to leave players to discover what everything does. I think one thing you could do is keep the color coding consistent i.e. good = green, bad = red

Yes, I know what to mean and I agree with you. But I did a devilish choice at the end and I changed the skull button color to a shade of green. It seemed fun to me that you could be confused when the game speeds up, if you get caught up in hurry and don't keep your focus.