Thanks for all the compliments! I'll share it with the rest of the team *^-^* btw, I especially love miss muscle-werewolf too. She's now one of my favorite OC's
Fava Beans
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This is a pretty fun game. It's challenging but also very forgiving at the same time with how easy it is to recover hit points. On my playthrough I was constantly fluctuating from almost dead to full HP and that really gave it the frantic feeling I think you were going for. And also, I love your UI! I think that was the best way you could've implemented the health bar. It's always obvious but still unintrusive. I enjoyed this one. Highly replayable!
Thanks for your feedback! I can see where you're coming from on those two points. I tried to keep each door very close to their respective buttons, hoping it'd be hard to miss their animations. But I can think of a few places you may move away and miss it anyway. I probably should've had the camera focus in on them or something.
Thanks for the feedback! I was hoping it'd look like a sorta urban fantasy setting by mixing in modern objects. And also I didn't have time to draw custom tiles that fit a strictly fantasy theme ::>_<:: Building the world is definitely somewhere I fell short both in graphically and in writing. I never even stated the academy's name in the story or that it's meant to train witches specifically. Maybe some day I will further development to at least revise the world along with some of the character writing
Thank you for the detailed review and showcasing my game! It's great to see people interact with what I've created. You're actually the first person I've watched play other than myself. I had no play testers 😁. If I did I probably would've balanced the game better. That third boss, for example, is certainly a difficulty spike. And seeing that many of the players are saying that it drags, I plan to make the game faster when I'm able to update. Part of that will be a faster XP rate so you'll be able to hoard those power-ups even more quickly!
This is a pretty neat entry! I wouldn't have thought of combining ninjas and sewers for this jam. Very creative. And the art has a nice, cohesive aesthetic and the UI is very polished. I do agree, though, with several of the other developers that the visuals would benefit from greater clarity. And also like many of them, I experienced performance issues in the browser version. There's a few minor things I could bring up as well, but like the two things I've previously mentioned they've already been covered in other comments so I'll leave it at this. Overall, it's a great game with a lot of replayability due to its random generation