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Fava Beans

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A member registered Jun 11, 2020 · View creator page →

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Recent community posts

Thanks! This was one of my favorite jam games to work on. I'm happy to see others are still enjoying it even a year later

Thank you for the compliments! Happy to hear you got the job o(^▽^)o

Great game! This gameplay mechanic is a clever way to work with the 1-button limitation. If I had also joined this jam, I like to think I'd do something similar. Also, fantastic art! It's so cute and charming *^▽^*

Thanks! I'm glad you enjoyed the game and character. I concepted the design of Clavis with a friend. I think they're mad I made her buff (╯▽╰ ) No regrets

Thanks for all the compliments! I'll share it with the rest of the team *^-^* btw, I especially love miss muscle-werewolf too. She's now one of my favorite OC's

This game has amazing presentation, and it's a pretty fun game as well! My palms are sweating now. Also, I didn't have any of the performance issues brought up by a few commenters. Hopefully that's a rare thing

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Nice! I can totally see them being a couple. I just replayed it and paired Willow with Ano

Thank you for all the compliments and feedback! We all put a lot of work into this one

I'm happy to hear it looks great! Thanks for being willing to give our game a try

I'm happy you think so! Thank you for showcasing our game

This is a really cute game! Both visually and in its concept. It's not often you see a game with a no violence. It's refreshing

Thanks for all the feedback! Those are all good suggestions

Thanks! Making the egggun feel juicy was one of the first things I focused on

I like egg too 🥚

This is a pretty fun game. It's challenging but also very forgiving at the same time with how easy it is to recover hit points. On my playthrough I was constantly fluctuating from almost dead to full HP and that really gave it the frantic feeling I think you were going for. And also, I love your UI! I think that was the best way you could've implemented the health bar. It's always obvious but still unintrusive. I enjoyed this one. Highly replayable!

This is a really clever idea for this game jam. Fishing has to be one of the most common side quests. And with the sole focus being the fish and the characters, they're allowed to have more presence on the screen and thus more pixels. That led to some really great sprite work!

Thanks for all the compliments! I'm happy you like my choices. And I'm a huge fan of GDevelop. I love it when I see others using it in these jams and spreading the word about it

Thanks for your feedback! I can see where you're coming from on those two points. I tried to keep each door very close to their respective buttons, hoping it'd be hard to miss their animations. But I can think of a few places you may move away and miss it anyway. I probably should've had the camera focus in on them or something.

The art in this game is so good! Normally I'd think an abundance of such vivid colors looks too flashy, but it really works with this retro feeling resolution and cute art style. I also enjoy the gameplay and the creative premise behind it.

Thanks! I had more fun making a game based on eggs than I thought I would

This is pretty creative and quite fun! And nice work on the visuals. I really feel for the bunny when I see its blood splattered on the ground

Thanks! I love that animation too. It made me giggle a lot during development 😄

Thanks! I'm happy you had fun with it. And I'm glad you like Chickpea too. This is my first time creating an avian character

Thanks for the compliments! And thanks for reminding me about gamepad support. I meant to add that originally. I just made a small update that gives partial support that only seems to work on the downloaded versions.

Thanks for the feedback! I was hoping it'd look like a sorta urban fantasy setting by mixing in modern objects. And also I didn't have time to draw custom tiles that fit a strictly fantasy theme ::>_<::  Building the world is definitely somewhere I fell short both in graphically and in writing. I never even stated the academy's name in the story or that it's meant to train witches specifically. Maybe some day I will further development to at least revise the world along with some of the character writing

Thanks! Congratulations on taking 2nd place!

Thanks!

I 1000% agree 👩‍❤️‍💋‍👩

That's unfortunate. I've had similar problems with a couple past mice. I replaced them almost immediately because I couldn't deal with it. I never thought to clean them like Deco, but I use basic mice so they're inexpensive to replace anyway

Thanks! I really appreciate that ^_^ I put a lot of hours into this over the last month

Thanks for all this feedback! It's fun reading your reactions to the content. 

I'll address the things you brought up if I ever update this

Thanks! Now that the pixel jam is almost over, I'll be working on an update soon to hopefully make it even better. When time allows 😅 

That sounds super exciting!

Well done! The character is so cute and I love the art style. I also really enjoy the concept, and it's something I can relate to. When I did MerMay a few years ago, I quit halfway through. Art block sure can get in the way sometimes. But this game makes me want to try it again next year

Thanks for the feedback! That is a good suggestion. I've gotten at least one other player suggest that. Whenever the jam ends, I'll consider it while making an update

Thank you for the extensive review! I'm glad you enjoyed it so much. Maybe there are a few things I could do to improve visual clarity later when I make an update

Thank you for the detailed review and showcasing my game! It's great to see people interact with what I've created. You're actually the first person I've watched play other than myself. I had no play testers 😁. If I did I probably would've balanced the game better. That third boss, for example, is certainly a difficulty spike. And seeing that many of the players are saying that it drags, I plan to make the game faster when I'm able to update. Part of that will be a faster XP rate so you'll be able to hoard those power-ups even more quickly!

This is a pretty neat entry! I wouldn't have thought of combining ninjas and sewers for this jam. Very creative.  And the art has a nice, cohesive aesthetic and the UI is very polished. I do agree, though, with several of the other developers that the visuals would benefit from greater clarity. And also like many of them, I experienced performance issues in the browser version. There's a few minor things I could bring up as well, but like the two things I've previously mentioned they've already been covered in other comments so I'll leave it at this. Overall, it's a great game with a lot of replayability due to its random generation

I really like the idea behind the gameplay.  Having water be a limited resource used both for jumping and attacking is creative and adds some challenge. I can easily picture this becoming a full game if you decide to continue with it

Thanks! I'll play your game later too