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The presentation and concept are super solid! The game almost plays like a WarioWare game in that you need to react fast in order to beat a wave of challenges. This is a good idea to explore further. What if you had multiple weapon types that you needed to control/manipulate differently?

Thanks! I didn't consider the different weapons, but one of the reviewers suggested different heroes with their own fighting style, to which you have to adapt. I also considered making monsters not just stand there but attack, block and dodge. There is lot that can be done here, if you think about it.