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Hey! Thank you for your comment!

The gameplay was designed that way because we wanted the player to feel that the hero is always aproaching and cornering so they, so they would use whatever prop appear on screen to try and stop him! But maybe you are right and we have to revise the gameplay a little :D

And thank you for the Cartoon comment, that was really what our artist was going for!!!

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Of course! 

Yeah, it's just the play area thing I was mentioning.

All in all, it was pretty great :D