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(+1)

Nice game. It become quickly a bit repetitive, perhaps with addition of some ennemy or nogo zone it will spice it up a bit.

Overall, well done.

(NB: If you want to avoid that cube pass through walls when the movement is really fast, use Rigidbody.MovePosition in FixedUpdate to translate your platform, not transform.position because this will just 'teleport' your board)

Thanks a lot for playing and I appreciate your feedback and suggestions!  Will fix the issues and keep on updating once reviews are done. I'm glad that you liked the game in this state!