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(+1)

This is a strange experiment. I also found it weird that you created the game in almost 24 hours.

I feel like you didn't communicate the fat level or how to change it inside the game. Reading the description helped, but this is not how I would prefer things.

(1 edit) (+1)

Exactly, almost didnt sleep from friday to saturday cause sunday I would be busy.

I tried to give subtle hints about the gameplay, like the icons next to the percentage meter (dead cow on the left, butcher knife on the right), also subtle hints on the existance of the grass eating mechanic, like when an npc eats, theres a very clear progress bar and you spawn neat an npc eating.
I chose to “teach” the game in a subtle way because thats how I like games to teach me how to play (instead of huge chunks of text or dialog), but I found out this isnt for everyone. Thanks for playing tho!

(+1)

I understand that different people have different preferences, so I'm sharing my opinion since I don't have another one))

Thank you so so much for sharing! Im really glad you played! I think its important that you share because then I know how many people struggled to understand the game as is, and I try to improve it, maybe highlighting the grass as someone commented, and stuff like that.

(+1)

You could explain it in a 5-second intro cutscene))

  • A 50% meter at the top.
  • Two arrows to two different outcomes (fat or skinny)
  • Butcher-cow at the bottom with two arrows from the previous states

This could even go to the game over screen