The concept and its implementation are very cool! I liked having to choose the right hero for each task, but it was a very confusing system. For example, does a fire amulet protect against fire, or does it mean you would deal extra damage to cold enemies? I'm not experienced in DnD or other rpgs like this, so I imagine the systems were extra confusing. It was also difficult to learn, because a lot of the fight simulations have confusing outcomes and move very fast, so it is difficult to tell what is happening or what is effective. I know these criticisms are a little harsh, but I still think the game has a lot of potential and incredible idea, not to mention some really really cool art and music. Keep it up, and this could be a really cool strategy game!