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(+1)

This game is so intuitive I played perfectly fine skipping the tutorial. My only issue is not being able to go fullscreen, which I believe should be easily fixable from just the itch settings page. 

The gameplay is a 5/5. Playing as some sort of hacker and just manipulating everything around you is really fun. Enemy variety is great, they're all simple but unique to create near infinite number of situations. You guys nailed the Oomph and polish. Great colors and clarity, never felt any confusion or clutter.

Okay time for personal nitpicks:

  • game scales a little too early, I think a 3-5min gameplay is ideal for this situation
  • music feels a little too metal, a little too intense from start to finish. A buildup would be nice
  • replayability feels low for the amount of fun I had, maybe because there's nothing pushing me to keep going
  • art is too simple, certainly pretty, but not very attractive
  • its kinda hard to tell when laser guy will shoot

That said, this game definitely deserves more attention. For a team of three, this is really well done. Also my highscore is 5025 :)

(+1)

My bad, more things to add on after reflecting. 

For the music part, I think it's less of a music choice and more of a playstyle discrepancy. I played my last few runs in silence and I enjoyed the game even more. 

Even though it's supposed to feel chaotic and intense, I tended to play strategically and calmly, almost in a zen-like mode. It's so fun to clear the whole screen or narrowly eliminating danger thanks to something you prepared 5 seconds ago. Reserving good units, eliminating dangerous units asap, keeping easy stuff until they're right next to you and clearing them aside all at once. I can't praise this enough.

I think essentially it's about what your going for. With the complexity of the game I think it fits a more calm/upbeat theme, than if it was simpler with more reactionary gameplay.