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This is pretty cool, actually. Like a lot of other entries in this game, there is a certain... anti-pattern to the idea. After all, there is usually a reason that we play the non-reversed version of things :P There are a lot of difficult questions to answer for this concept, such as what other mechanics and complexities can you add? It's difficult, because a lot of obvious answers would make the game worse and not better. Something I observed with a lot of entries to this jam, because of the theme. But I think there are some answers for this one, and it could be a really fun game, it's already pretty entertaining. Though I also just happen to be into these "tweak variables and watch things unfold" kind of ideas, so you already had me there :) 

Thank you! I def would enjoy expanding this a little more but it’s hard to think of stuff that wouldn’t make it too much more complicated, making the game worse. Tweaking the variables for the items was a lot of fun tho and I think it ended at a fairly balanced spot.