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Thanks for playing. Someone who actually beat it. Bugs and  all :)  I started with the idea of using a terrain with assets. Wasn't working out but never deleted anything. Was using GAIA for Unity. Bloated it. You can actually get to the terrain.( All the foliage was deactivated though but still part of scene) One button triggers invincible "dash" for a few frames that lets you go through walls.  The scoring system not working properly. Just scores punches. It was supposed to score based on time / streaks / no damage etc.  Rank works. It saves all the scores and ranks them all. So if you play again using mostly punches you will get a #1 rank for sure.  I will be cleaning everything up for the Web build hopefully. 

Sounds good! Always curious to hear what goes on behind the curtains during game dev! Thanks for the explanation =)