Great hook. Most fun game so far for me.
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Known Issues
I wasn't able to implement any of the ideas I had. The game loop was supposed to have the enemies trying to escape through narrow passages. The player was to prevent them from escaping by shooting them to increase the size preventing this.
Now the loop is basically keep shooting for higher scores and try to make it to the end of the path.
There is an exit at the end that you can go through for no designed reason.
If the player gets knocked around enough the player can be too "low" to connect with enemies. The best option unfortunately is to start over. (Backspace / Menu-Reset)
Unfortunately trying to get a proper Unity build took up half of the 20 hours development time
The Editor build was more stable and fluid and included several particle and VFX systems that don't appear in the released build
Some lighting and materials also didn't transfer over. The Player "Ship" is missing detail and lighting and looks very bland and doesn't blend well
This game was created with Dots which makes it impossible to do a Web Version and is the probable cause of the build issues
CONTROLS:
SHOOT: Left Mouse Click
Good stuff. There was a bug in one build where the stop distance was set to zero instead of varying distances. It was super frustrating having them glued to the player. Instead they stay back some giving opportunities but other than that the rest of the suggestions would be great additions. Not sure it's worth the time anymore though but still useful eventually.
Nice twist idea. Really could work but needs some kind of balance to make you actually think it through. I expected the farmer to make moves too that you had to sort of counter. Also really wished it didn't go to a whole new screen every time you make a move. The graphics aren't exactly pretty but the art style really works anyway. I would like to see a more refined version down the road
This games not fair. haha. Way beyond just a "jam game". I will be following this. Wishlist on steam. I am enjoying the demo. The 6DOF sets it apart from most games. It can be quirky and needs some balancing but it is worth riding that at much as possible. Looks great too. Any dev logs on this? Curious about it's development so far. (Never mind just found the TWITCH streams)
portal with a monkey. me like. I found it easy to grasp. Still playing. needs some fixes tweaks. I managed to beat one level by pushing my shaky monkey up the ladder with a mouse. huh? puzzle design is pretty good. How many levels? still playing. Nice graphics and sound. The UI is so clever. Really cool how it fits with the game page.
portal with a monkey. me like. I found it easy to grasp. Still playing. needs some fixes tweaks. I managed to beat one level by pushing my shaky monkey up the ladder with a mouse. huh? puzzle design is pretty good. How many levels? still playing. Nice graphics and sound. The UI is so clever. Really cool how it fits with the game page.
Haha. Did you like anything? Nah great questions and feedback. This game is definitely a work in progress. Just not sure if it's worth the work. It is currently just the two levels. So yeah to the controls are more like placeholders but they still have uses. Level two the enemies are definitely too fast. They also have a chase range that is too high. Level two however if you get enough distance from all the ENEMIES (yes difficult) you then become the shooter and the enemies shoot on there own. Hence the strafe. Yes the punching is meant to get you out of a crowd but doesn't work the way I expected. The combat is meant to be improved and used in different levels with different mechanics.
The camera is really just in case players prefer to zoom out more or more of a third person view as examples. Especially in future levels where it might be more useful. Ideally players are fine with the default and don't bother.
With some timing you can avoid ammo by jumping. Pressing jump immediately after firing works fairly well.
The music and audio is more filler and doesn't really fit the mood all that well. Currently just started working with DAW to learn to create my own tunes and then slapping them on to games as background.
The performance is shaky because I am using Unity DOTS that technically doesn't support webgl. So had to do some creative but inefficient work arounds just to get the game to work at all.
Thanks again for playing and for the impressive feedback.
Thanks for the feedback. The idea is you really can't avoid the bullets so you find a safe area where the enemies will shoot each other instead, but yeah it shouldn't be near impossible either to avoid the shots as it seems now. I tweaked it. As for the buttons most are extra. You can beat the fame with moving around and "shooting"