Cool entry. I played the downloadable version btw
The overall presentation is cool. Loved how when an enemy is spawned, you have those large red circle effects to show where they spawned
Although I'm not really a fan of how the timer under the player ship was handled. I think it really needed a background bar or something since I couldn't really tell at times how many parts of it were left until a very large amount of it was gone.
I love how you had objectives which ensured that there were some ships that you had to leave alone and not take over because you had to destroy them. However, I have no clue how to damage ships with speedster. Unfortunately I couldn't make it past wave 3 cus I couldn't get it to attack properly.
I'm also not a fan of how you can die between waves because the timer for the ship doesn't stop, which means your health will reduce no matter what and there aren't any ships around for you to take over and stop it.
But none the less, this is still a cool execution of this concept. Cool game regardless