You press RMB to parry! You can also press space while standing still, but parrying some attacks instantly force an opening on the opponent
Yollie
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Interesting game, quite a simple premise, but interesting nevertheless. Funny voice acting and great visuals, it feels quite... I wouldnt say slapstick, but a skeleton building a ladder out of bones is pretty metal. The music was great, i like how it only kicks in after a bit and doesnt start immediately
This game is whimsical in nature
You can really feel the power of 4 audio people. You guys somehow made a full game ost in 4 days.
When I started this game, I did NOT expect to be trashtalked by the music: "You cant eat this mountain. You cant even eat a smaller mountain"....holy hell I started sobbing uncontrollably
And I also didnt expect a full vocal credits song.... what the hell, how powerful is this army of musicians...
In all seriousness though, despite this games obvious charm and amazing audio all around, there are issues: The game lacks well, gameplay
I mean. Theres nothing exactly wrong with the gameplay, it just feels.... simple, sorta, and kind of "small" compared to the insane art and music present in the game. The enemies were far too easy to beat, and the dash didn't really have much of a use (At least, I did not use it once outside of the tutorial)
Additionally, I felt that the particles in this game definitely lacked in comparison to the rest of the art. Though, thats just because the art is way too good
Well, overall, great game with lots of charm and a very nice vibe to it, fits the theme well, but is quite lacking in the actual gameplay
REALLY good game, and made my head hurt...
Main issue I have with the game is the.... I almost want to say lack of polish, though now that I'm writing it out I don't see a proper way to remedy this without a ton of work, but I felt like the mixels in this game definitely broke the style a bit, and the particles weren't exactly the best
Additionally, the sound design of the game could use more work, the looping of moving blocks got a bit annoying
However, these criticisms are very minor and don't subtract from the game being absolutely amazing, its just that when you have a game so well made and polished overall, the parts which aren't stick out like a sore thumb.
So lets talk about the good: the level design was wonderful, the last few levels really got me to think and the progression / learning curve felt very natural for a jam game
The main mechanic fit the theme.... well, I would say perfectly, but I could see a standpoint where it doesn't fill the "built to" part (I am not of that standpoint), and the mechanic was explored in depth and was quite emergent
The art of the game overall is really good, aside from the criticisms with it mentioned above its pretty much perfect
While I wished the character had a variable jump for game feel, I could see why that wouldn't fit in this kind of puzzle game.
Overall, amazing work once again team Jamadoo, and a very solid entry again like you guys somehow pull off every year
I can give a quick explanation:
Enemies become alert when they see you for the first time
After they become alert, their vision (both when you are in and out of light) gets larger
If they see you again, you lose
They will investigate interesting things, such as if something was broken. During investigation, their vision will be limited to a cone in front of them
This game is superb, great art, wonderful music, and good balance. Few nitpicks:
- The webgl build is a little broken for me and I cannot see health or how many knives I had
- I can't tell how big my parrying/hitbox is- sometimes I will try to go parry a bullet only to get hit instead
- I wish there was an enemy which fired like a billion bullets
Aside from those, the game is great, I absolutely love lining up the bullets of like 4 enemies onto one square and taking them all out in one go, felt super satisfying
good game!
Take this review with a grain of salt because I suck at bullet hells and i struggled immensely with this game
Basically, I didnt know what the alter does so I gave it all my lives when i first saw it and couldnt beat any bosses with only 1 life left, so i played each one to see the attacks it has
THE GOOD:
- Great boss design, lots of fun bullet patterns
- Ridiculous amounts of content.... this is insane for a one month production
- Great music and sound design.... easy 5 star for that
- Innovative concept on the bullet hell genre
THE BAD:
- Ok... this is more of a personal gripe because I DESPISE THIS SPECIFIC THING... YOU HAD A BIG CHARGE ATTACK IN THE GAME, the 3 orb attack, AND YOU DIDNT BOTHER MAKING IT JUICY???? ARE YOU CRAZY???? YOU HAVE THAT MUCH GOOD SOUND DESIGN... YOU COULDVE AT LEAST MADE IT SOUND GOOD! you couldve at least made the projectile faster or smthing, but no, its the same projectile.... I hate that so much man... imo, big charged attacks mostly exist in video games to GIVE JUICE. They are literally the prime juice move... you have anticipation of charging it, and the huge payoff when you land the hit...
- The dash mechanic thing with the absorbing bullets is pretty poorly implemented... its quite hard to aim the dash on keyboard, and there shouldve been a longer "grace period" where you could gain power from orbs. I wouldve also liked a larger radius for the player to absorb orbs to deal with the aiming issue
- The player was just too slow... it took forever to get anywhere, and I found myself chasing bullets a lot to absorb them. It mightve been better to make the player
All in all, pretty good game lol... add an easy mode if you ever do a post jam update so i can beat the game
Good game all around! There was some graphical issues, but since its a game jam those are excused. The exchange mechanic was implemented perfectly, full 5 on that. However, I wished there was an arrow pointing to the boss or something, because I got really lost the first time i switched to orange and spent like 2 minutes just trying to find where the boss is lol
See this is why john must die. He gave us a shitty shitty game, and he deserves an execution because of it. Find him, and kill him. That is your one true goal. Do not falter to the distractions the game deceives you with, as it is all a ploy for John to escape. You still have time left to end him. Hurry, before its too late and he invades this years jam too