Thanks dude :)
Yeah i’m definitively not the best when it comes to balancing stuff ^^’ i probably shouldn’t have made the sniper available directly in one of the character loadouts cause it is quite OP indeed to get this as a default.
I tried to have the UI be as clear as possible, so my bad if i did poorly in that regard :( Yet the arrows not showing up at all (if that’s what you meant by UX oddities) is probably a bug, for some reason whenever the build gets exported i’ve had some sprites not displaying properly at random so this could be that, but i have no idea how to solve this since it works fine when in the editor :/ cause you can select any level at the level select without completing them.
Glad you found it solid regardless of that Ui/Ux issue, i’m still stumbling a bit since i’m slowly trying things out with fully 3D stuff :p