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(1 edit) (+1)

Thanks so much for your feedback! My goal was to make it stand out as a platformer... but different. I'm glad to hear you enjoyed!

I had to make the choice between fullscreen options using Unity's WebGL border (which looks really ugly) and actually implementing it in the code. I ran out of time to add it to the code, so I figured the downloadable version was enough for fullscreen. I'll definitely add it later, though!