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(+1)

Hey, played and left a rating and wanted to leave some extra thoughts. Loved the little animations on running/falling/idle, camera doing a little spin on entering the level, and the tutorial got the mechanics across really clearly. 

I made it all the way to the end, but I think some of the solutions are really difficult. It requires you to kind of make a checklist of all the things that could be reversed and have to test them all. I didn't realize the entry portal could be reversed as well so I spent a bunch of time running around the level trying to figure out what I could even interact with.

My last recommendation would be for some onscreen indicator (beyond color) that tells you if you are reversed or not. Color is good, but I forgot very quickly which color was supposed to be the reversed color.

(1 edit)

Interesting feedback, thank you very much! And I appreciate the compliments.

Not to make excuses but the two actual levels were just maps I threw together to test the mechanics while programming, there is no real design. What I want to do is slowly introduce the player to the mechanics before starting to mix reversed elements, over many levels with ramping difficulty! The only part I actually planned was the tutorial :)

Also the feedback on if it's reversed or not is also interesting, will come up with something.